Chaotica Editor Basics - Updated by tatasz, journal
Chaotica Editor Basics - Updated
An illustrated explanation of Chaotica`s World Editor.
It also features the Apophysis equivalents (when those exist). The left column corresponds to Chaotica, while the right column is Apo.
This is how the Chaotica Editor looks like:
The World Editor has the following elements:
toolbar ("New Iterator" and "New Transform" buttons)world nodes (the tree view of the iterators)node editor (details of each node)
If you cannot see one of those, right click one of the visible widgets and click the corresponding option to make it visible again:
To zoom in and out the affine editor, use Alt + right mouse button.
To move, around, Ctrl + right mouse
Structured IFS Fractals - Basic Elements by tatasz, journal
Structured IFS Fractals - Basic Elements
Fractal Art Week
This article is about structred IFS fractals - basically, stuff made with Apophysis, Chaotica, and other similar software. Those aren't formal names of the things - just a little system that makes things easier for me.
A structured fractal is basically composed of main structure (framework), fillers and effects.
This decomposition, of course, is not universal and not even unique (one may see a transform as filler, while another as framework, for example).
Main StructureThis is the transforms or a group of transforms that create the main shapes of your fractal. Removing or replacing one of those transforms with something el
A short visual guide of the effects of pre and post affine transforms. To illustrate how they work, we will use two examples: tiled Bubble (check out the tile tutorial to learn how to make it: Common Frameworks 1: Tiles) and a single iterator with Square transform.
Also, check out the definition of an Affine Transform.
Pre and PostAffines
Both Pre and Post affines work in a similar way, but pre affine is applied before the transforms and post affine is applied after them.
Affine transforms can be used to move, scale, rotate and skew elements of the fractal.
Left, pre affines. Right, a post affine (dotted axes) in the World Editor.
To add